Introduction

The following pages showcase the main components of a mini unit plan that was developed out of a series of lessons that were taught in a local middle school. The unit plan represents a continuation of the lessons that were developed by first teaching a group of student teachers and receiving feedback from them and the teachers, and then revising the lessons in order to implement them into a three-session field experience teaching a middle school PE class. These lessons were developed using the principles and theories developed and outlined in the Teaching Games for Understanding (TGfU) model (Thorpe, Bunker and Almond, 1986). These lessons focus on using a variety of skill based drills and games where appropriate in order to help the students develop various skills associated with the target game.

 

This unit plan focuses on the simplification and adaptation of key features of the game of volleyball in order to make it more approachable for students in addition to making it accessible for them dependent on their various ability levels and ages. The concept of Simplification is used through the games and drills in order to help the students learn specific skills without the complications that come with playing the full game. This is introduced by focusing on a single skill or aspect of the game at a time, for example partner-passing using only forearm passes, or 3 on 3 soccer with boundaries that can be enlarged or made smaller as needed. The second concept, Adaptation, is used throughout the lesson in order to ensure that students of various ability levels and ages can be successful playing the games. This is introduced through changes made to the rules and structures of the game in order to allow everyone the opportunity to participate. For example, allowing students to serve from the attack line, mid-line or baseline, or having students either catch, catch and self-feed, or straight pass the ball when doing a passing game in volleyball. By creating opportunities for simplification and adaptation, the parameters of the game can be changed to emphasize a variety of the different aspects involved in the full sport, such as spacing, scoring, passing, and communication, which will assist the students in developing the fundamental skills needed for proper game play later on.

Rationale

This unit, designed for a grade 6 class, uses the game of volleyball to teach fundamental movement skills, concepts, and strategies that can be transferred to other net/wall games.

The unit is built via backward planning from a game called 3 on 3 Volleyball. This game has 3 simple rules, and allows for modifications. The first rule is 3 hits per side before the ball is sent over the net. The second rule is each side can only use 1 catch-toss and 1 catch/self-feed. This means that at least 1 hit on each side has to be a straight pass. The third rule is that 1 point is scored if the ball lands in the other team’s court.

From this game, many concepts emerge. The one that we decided to emphasize is teamwork/spacing. We used 3 lessons to teach fundamental skills such as the forearm pass, the set, and the serve, but always kept the scope of teamwork/spacing.

We designed each game that led up to the culminating game to feature the tactical need for spacing/using teammates on a volleyball court. We wanted to keep similarities among all of our lessons as we know the repetition increases learning. We also wanted to incorporate peer-teaching opportunities. In each of our lessons, there are games that include a partner who focuses on providing cues.

Core Competencies

  • Communication: Through this unit, students will participate in games that encourage teamwork, the use of names, and awareness. Through peer-feedback and coaching, students have the opportunity to verbally express their understanding to each other.
  • Thinking: Students will take their previous experience and understanding and apply it to this unit. Their understanding is strengthened, and they have a better understanding of the tactical movements and skills necessary for gameplay
  • Personal & Social: Students will be in teams with a random selection of their peers. They will work together during skill development and games. Students will use eachothers names, and will encourage teamwork and inclusion by having 3 passes on a 3 person team.

Big Ideas

  • Daily physical activity enables us to practice skillful movement and helps us develop personal fitness.
  • Physical literacy and fitness contribute to our success in and enjoyment of physical activity.
  • We experience many changes in our lives that influence how we see ourselves and others.

Curricular Competencies

  • Develop, refine, and apply fundamental movement skills in a variety of physical activities and environments
  • Develop and apply a variety of movement concepts and strategies in different physical activities
  • Describe and apply strategies for developing and maintaining healthy relationships

Content

  • Proper technique for fundamental movement skills, including non-locomotor, locomotor, and manipulative skills
  • How to participate in different types of physical activities, including individual and dual activities, rhythmic activities, and games
  • Movement concepts and strategies

KNOW- DO - UNDERSTAND

Content Analysis (from Tim Hopper)

Content analysis draws on the planning outlines for teaching games based on a TGFU approach using sport concepts and skills advocated by Mitchell, Oslin and Griffin (2013).  To guide planning these authors suggest that games content be organized into three areas (1) Tactical problems, (2) "off-the-ball movements", and (3) "on-the-ball skills."  They suggest the teacher asks themselves two guiding questions based on the target game they have for the games unit.  These questions are,

  1. What tactical problems do this game present for scoring, preventing scoring, and restarting play?
  2. What off-the-ball movements and on-the-ball skills are necessary to solve these problems?

The table below represents content analysis developed for the target game in this unit of 3 on 3 basketball with limited dribble and the introductory activities that enable the foundational off-the-ball movements for that target game.

Reference

Mitchell, S. A., Oslin, J. L., & Griffin, L. L. (2013). Teaching sport concepts and skills: A tactical games approach for ages 7 to 18. Human Kinetics.

Content Analysis for 3 on 3 Volleyball

Scope (linked to the content analysis)

What are students’ entry abilities?

  • Students are entering at a beginner level
  • Learning fundamental movement patterns
  • Majority have little to no volleyball experience
  • Few have extra curriculur volleyball experience
  • Students require basic instruction, and constant cues
  • Strategies and tactics should be introduced sparingly
  • Primary focus is understanding the movements and why 

What do you expect to be students exit abilities?

  • The expectation is a greater understanding of concepts and strategies
  • Stronger fundamental movement skills
  • More interest in the sport which will increase potential for new abilities.
  • Specifically, we would like students to understand the importance of using teammates in volleyball (names, target, moving to receive a pass)
  • We would like students to have a better understanding of how to forearm pass, set, and serve.
  • We hope that by allowing modified movements (catch-toss or catch/self-feed can increase confidence, and allow more time to make a good pass/use teammates)

Target Game for Unit

Target Game: 3 on 3 Volleyball

 

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Pass 21 Volleyball Video (progression game)

Target Game for Unit (Diagram)

3 on 3 Volleyball Video (target game)

Sequence of Activities

The two buttons below list the sequence of proposed introductory games and culminating games.  The focus in the introductory games is to teach off-the-ball movements associated with net-wall games like volleyball. Students will be taught using a variety of introduction activities such as Partner Passing, Pass 21, and Stations,  to develop the tactical ideas listed in the introductory activities section.

The second button refers to the series of culminating games that develop from 3 on 3 Volleyball with with adapted passing rules and scoring. The 3 on 3 Volleyball game develops different passing, setting, serving, attacking and defending skills over the course of the unit by adapting the rules dependent on the skill or task progression being taught within the lesson. These skill focused task progressions and games with a focus on a particular skill can be found within the Culminating games section. 

Sequence of Introductory Games

The following sequence of introductory games have been designed to teach passing, setting, and serving skills associated with 3 on 3 Volleyball.

 

Introductory activity focused on Passing/Setting:

 

Lesson #

  1. Pass 21 in groups of 3
  • Focuses on the communication aspect using names
  • Time given to receive pass
  • Time passing back

 

  1. Pass 21 in groups of 3
  • Focuses on communication using names
  • Time passing back
  • Force of pass
  1. Partner Serving
  • - Form for proper serving
  • - Creates an opportunity to score
  • - How to receive a serve
  1. Partner Passing
  • - Integration of forearm passing, setting and serves
  • - Integration of spikes
  • - Create opportunities for attack
  1. Partner Passing
  • - Creating opportunities for attack
  • - Learning how to aim
  • - How to hit hard or soft
  1. Spike Lines with Blockers
  • - How to defend against an attack
  • - Proper blocking form
  • - How to recover from a blocked shot

7/8. Stations

  • - Students select from the previous skills and work on which they feel they need the most help

9/10. Stations and Coaching Strategy

  • Learning how to officiate
  • Learning how to keep score
  • Practice skills

Sequence of culminating games

Initial Game

 

  1. Passing games focused on players completing passes and communicating effectively

 

Pass 21 in groups of 3. Players attempting to string together as many passes as possible.

 

Progression: Partner Passing, Pass 21 with Scoring

 

Culminating: 3 on 3 Volleyball. Players working together to score points against another team across the net.

 

  1. 3 hits on each side
  2. Only 1 catch/toss and 1 catch/self-feed per side
  3. A point is scored if the ball hits the ground on the opposing team’s side

 

  1. Passing games focused on player movement and creating opportunities for attacking shots.

 

Introduce the Set. Partner Setting.

 

Culminating: 3 on 3- Score by having the ball land in the opposing team’s court.

  1. 3 hits on each side
  2. Only 1 catch/toss and 1 catch/self-feed per side
  3. A point is scored if the ball hits the ground on the opposing team’s side

 3. Target games focused on aiming with start of serving

 

Serving (Underhand and Overhand)

 

Culminating: 3 on 3- Score by having the ball land in the opposing team’s court.

  1. 3 hits on each side
  2. Only 1 catch/toss and 1 catch/self-feed per side
  3. Must start the rally with a proper serve
  4. A point is scored if the ball hits the ground on the opposing team’s side

 4. Passing, Serving, Spiking and Setting games focused on creating opportunities to score

 

 

Intro to Spiking

 

Progression: Wall Spikes, Pepper

 

Culminating: 3 on 3- Score by having the ball land in the opposing team’s court.

  1. 3 hits on each side
  2. Only 1 catch/toss and 1 catch/self-feed per side
  3. Must start the rally with a proper serve
  4. A point is scored if the ball hits the ground on the opposing team’s side

5. Rotating games in festival for final class

 

Block Plan Overivew

Below is the outline plan of 4 volleyball lessons showing how to combine introductory activities with culminating games.  This outline is seen a rough plan that gets adjusted each time a class of students is taught the unit. 

Block Plan for Unit

Task Progressions

Key progressions used in the unit to develop both manipulative skills and off-the-ball movements. These are outlined in the sequence tabs as well as the lesson plans. The main task progressions are forearm passing, setting, and serving. Students begin by doing basic movements such as catch-toss, then catch-self-feed, and then a straight pass. These games enable students to progress these skills at their own ability level.

Skill Analysis

The skill analysis sections suggestions criteria cues and refinements that can be used to teach students effectively motor-skill execution.  The bio-mechanical analysis offers general outline of mechanical principles and how they can be applied to a motor skill.  The other sections offer some key cues in relation to key manipulative skills.

Below are a selection of educational videos from Youtube that capture the "how-to" of the key skills in this unit. The website https://www.sikana.tv/en/sport/learn-to-play-basketball#chapter-5_ is a non-profit organization that produces easy-to-understand videos. The Youtube channel has many more volleyball skills that could be used in future lessons. The other website, https://thephysicaleducator.com/ has great poster resources that students can use to learn the key skills and to provide cues as a peer.

 

Biommechancial analysis

Sources for Key Skills

Sikana English (2017). Volleyball - Retrieved March 21, 2019

https://www.youtube.com/channel/UCVCJ4qLnnBNxVB8pb65MdjQ

The Physical Educator (2017). Volleyball Archives - Retrieved March 21, 2019

https://thephysicaleducator.com/product-tag/volleyball/

 

Advanced Skills (for later in the unit)

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Key Skills

Forearm Pass (image)

How to Forearm Pass (video)

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Set/Overhead Pass (image)

How to Set/Overhead Pass (video)

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Underhand Serve (image)

How to Underhand Serve (video)

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