Preface:

How do the games previously discussed in the Coaching Log, Game Progressions, and Video Library tactically build upon one another to fit into the TGfU model? What movements or skills are emphasized to promote learning and devlepment through the model? Read on to find out which games can be used for what purposes and why. You can also go to the Game Progression page to see further reflection on the games in relation to the season, and the Video Library for diagrams and videos of the games themselves.

What do these Games Emphasize?

Movement Games:

      Students and Players may struggle with the concept of running with a broom between their legs. Chinese Gates and Snitch Snatch work on the same movement patterns: avoiding an opponent, while moving to open space towards a goal. As such, these are great introduction games to Quidditch. Chinese Gates sends players through several zones of gates, which are guarded by defenders, to get to the opposite side. This forces movement into open space, away from opponents, while running with a broom. Similarly, one can start with Snitch Snatch. This game is quarantined to a grid, and there is one tagger with a broom. While this game is designed to help seekers catch the snitch, it is easily transferred to an introduction game. The taggers must be on brooms, while the 'snitches' run freely. This game allows players to start running (something they are used to) and then incorporates a broom. It can also be adapted more for beginners, by getting rid of the bandanas/snitches, and playing a simple game of tag instead. This introduces running with a broom, and finding open space, which is necessary in a full game of quidditch. Next, Capture the Quaffle creates the same movements, but in a larger area. Players must now run faster to achieve the goal (capturing the quaffle), and must avoid beaters. Beaters are a new introduction to the game and players, as they must now run, while avoiding another player throwing bludgers at them. If too complex, it can be adapted to tagging again, just to make things easier. Finally, the Rolling Pickup game introduces passing and scoring. It takes all the movement skills previously practiced and applies them to a more quidditch-esque game. This can be played with or without beaters to increase difficulty. This game puts players onto a real quidditch field, and forces them to move to open spaces to support their team, and advance the ball. Since passing might not have been introduced yet, rolling and picking up simplifies things. It could be changed by allowing hand passing, but that probably hasn't been properly developed yet. These games build towards putting players onto an actual field, moving around that field while avoiding opponents, and then applies targets (Hoops) to score on like a real game.

Passing Games:

     Once you have established moving with a broom, and the general field, boundaries, and rules of quidditch, you can start working on passing. Passing in Quidditch can be more challenging than in other sports, as the ball is a semi-deflated volleyball, and most game situations require a player to catch with only one hand. Therefore, passing and catching are crucials skills. A simple small group game to begin with would be Grid Passing. In groups of three players can start getting comfortable with the ball by passing it to stationary players. Once comfortable, they can advance to moving targets, sending one player to the open corner of the grid. Players now must learn how to pass to a moving target, while the player receiving the pass must learn to cradle the ball. Note that players do not need to catch with one hand, it is only preferred. As long as the broom remains between a players' legs, they are allowed to catch with two hands. This makes it easy to introduce passing with brooms, but will not work when running onto the ball, which is why the movement is important in this game. Next, to add difficulty, incorporate a defender in the middle of the grid. This advances the game by offering a challenger, and pressure to catch and pass the ball effectively. If you notice players are struggling with cradling or catching the ball, the Egg Toss game is a great way to work on this. Just like in The MIghty Ducks, have players start close together, passing an egg back and forth. They quickly learn how to cradle a pass, absorbing its momentum. It also emphasizes the need to accurately pass, as players move back every successfull set of catches. This skill can then be applied to Handball, and placed in a quidditch environment. Players must now use their passing skills against an opposing team, and can begin to understand how difficult it can be in a game.

Tackling Games:

     Once players have a good grasp on the general game of quidditch, you can implement tackling. Note that tackling is illegal for High School and lower leagues, but necessary for University/College. A good thing to start on would be teaching proper tackling technique, an example of such is seen on the Video Library Page. Once players are comfortable with tackling, and understand proper technique, you can start playing games that emphasize tackling. British Bulldog is a nice introduction to tackling, as you can modify it to be played standing, or crawling on all fours. This reduces risk of injuries for a team new to tackling. British Bulldog takes the concept of moving into open space already learned, and applies it to avoiding a defender. Players will run to the other side, trying to avoid defenders, while defenders get to practice tackling and breaking down. When this game is played, it will be evident if the players are competent at tackling or not. This can lead into the Deke Read game, where partners take turns trying to read which way an attacker is going. This allows them to practice breaking down, adjusting to an opponent, and then making a tackle. Once students practice reading opponent movements, you can return to British Bulldog, where some improvement may be seen, as players more competently break down to make a successful tackle. This game can also incorporates beaters, adding to the concept of avoiding incoming bludgers and tackles. Next, the 1v1 Tackling game pits two teams against each other in a competitive manner. Players are now forced to make a tackle under a controlled environment. They approach the opponent, break down, and try and stop them with a tackle. This game ensures even-sized match ups, and pressure to make a tackle, while taking away the distraction of game play. This execution of the skill can then be applied to the Tackle Line game. This game can include or exclude beaters to simplfy/complicate the game. It focuses on encouraging tackling or beating to occur before the opposite team reaches the keeper zone. Often in a game, if a chaser reaches that zone going full speed, they will not be taken down before scoring. Therefore, this game forces players to make tackles or beats, in order to keep their team in the game. Thus, the emphasis is not scoring on the hoop, but tackling and/or beating, as the points are easier to earn. They will then be able to transfer this game into a real game of quidditch.

What are the Tactical Applications and Progressions of these games?

Movement Games:

     Chinese Gates and Snitch Snatch have the same tactical goal. It teaches players how to run with a broom, and avoid opponents. Both games can be adapted to tagging or beating depending on the level of ability. These movements are necessary in the game of quidditch as players need to be able to navigate the field, and move into positions to support their teammates. Next, CTQ establishes a large playing field, rather than a small area. It also introduces (if you choose to) the component of beating, tackling, or tagging based on skill level. This takes the introduction games, and expands them, allowing players to try new things with more room to play with. It also can introduce running with a broom, while avoiding a player throwing something at you. Finally, the Rolling Pickup game takes these movement patterns, and applies it to an actual quidditch pitch. This gives new players a sense of their surroundings, in a real game environment. It can also add or remove beaters to alter the difficulty. This game enforces the need to find and move to open space in a smaller field, with opponents trying to stop your progress. These basic movement games introduce Quidditch without too many complications, rules, or explanations. It allows players to think, react, and then move based on their environment.

Passing Games:

     As previously mentioned, being able to catch with one hand on the fly is crucial, as most situations in a game do not offer time to catch, control and throw with two hands. It also allows the legs open to continue running, as one hand remains on the broom. The Grid Passing allows players to work together, learning how to catch and pass with no pressure. It establishes a baseline for passing with the quaffle and a broom between one's legs. It then includes pressure, adding a defender, challenging players to pass while engaged with a defender. This adds an element of the real game to this smaller one. Once the defender is incorporated, passes may become sloppier, or the catching is affected. The Egg Toss gives players a quick lesson on cradling the ball, as they must learn to cushion a pass quickly if they don't want egg splattered on them. This is crucial, as most in-game passes are strong, or not accurate. Players need to develop the ability to cushion, catch, and then pass or run with the ball in a game, as the opponents will be on them quickly. As such, these games offer small steps towards the game situation of Handball. In this game, players are again introduced to the quidditch field and environment. They can now apply their passing skills to an actual game against an opposing team. With this added pressure, players must use their movement and passing skills to avoid defenders, find open space, and quickly catch the ball in order to make a play. If they take too long with the catch, they could be challenged, or their team could be covered. Also, beaters could later be introduced, adding the element of avoiding opponent bludgers while trying to advance the ball by passing. These games offer a safe environment to practice passing, and get used to the balls (both chasers and beaters), and can then be applied to a moch-game, such as handball, where the hoops are targets, and the opposing team stands between them. It also allows the introduction to a beater, especially if one makes the monkey in the middle the beater. This also intorduces the new element of beaters into the game, and gives players the understanding of how necessary it is to pass/catch effectively and quickly.

Tackling Games:

     Tackling is a crucial part of quidditch. Much like rugby, the other team will advance the ball unless stopped. To do this, a player must tackle or beat the player with the quaffle. Teaching proper technique must come first, as tackling in quidditch is different than in rugby. Players are allowed one arm only. This complicates the tackling issue, therefore, the tackle progressions are so important to teach. Get players comfortable with two arm tackling first, then incorporate a broom, and work through the stages again, and then one more time with only one arm. This will help prevent illegal tackles in a game. Beginning with British Bulldog offers a situation to make players comfortable with tackling. Having a competent tackler 'it' is key, as they can take out other players. This can also be done with beaters to work on accurate beats. This game takes basic tackling and forces players to tackle each other to promote progress. These skills can then be developed in further games. One may notice the inability to break down for a tackle, which is where the Deke Reads game comes in. It makes players practice breaking down to make a tackle, as well as adjusting to their opponent. It can then be applied into BB again, or onto 1v1 Tackling. This game eliminates all the background noise, and lets players focus solely on one opponent. This will allow players to develop their skills of tackling, as their opponent is forced to go in between a marked area. They can take this practice and game, and apply it into the Tackle Line game. This game puts everything together: passing, shooting, moving into open space, and tackling. Players move from being faced with an opponent to avoid, to an opponent to take down, to an opponent to take down in a quidditch game situation. This game takes tackling and applies it to the scoreboard. Essentially, the team making the most tackles (or beats) will win. This will take the closed-off area of 1v1 Tackling, and put it into a wide field and game context. Now players have to focus on outlet passes, beaters (if included), teammates, and tackling in order to win. This develops the needed mindset of aggressive tackling and defense that every quidditch team needs.

Offense & Scoring

Defense & Preventing Scoring

Starting & Restarting