During the season coaching the Valkyries, I was able to film several clips during practices. Unfortunately, the video files were somehow corrupted. So I must apologize if some of the videos are hard to watch or hear during certain parts. Hopefully the message, or games, still get across. Thank you for understanding and for your patience! You can go to the Coaching Experience section to see these games in context of practices, the Resource section to see how they tie in with the TGfU & Sports Ed model, and the Game Progression and TGfU Tactical Implication section to see these games applied to those models.
Aim: To train Snitches/Seekers to be aware of their surroundings. Rules: 1. Players must stay in Grid. 2. When snitch is pulled, players become seekers. 3. Last snitch standing wins.
Aim: To simulate close quarter game situations, promoting a fast pass environment. Rules: 1. Players must stay in grid. 2. If a player is hit by a bludger, they must perform a task (touch hoop, 10 jumping jacks et). 3. Chasers must make a certain amount of passes before scoring.
Aim: To promote beater accuracy and working together. Rules: 1. Players must stay inside grid. 2. Once hit, opponent can switch with a beater, or play until 3 hits. 3. Beaters cannot move when holding a ball.
Aim: To promote agility and dodging bludgers for chasers, and accuracy for beaters. Rules: 1. Beaters must throw behind side lines. 2. Once hit, a chaser must exit the game. 3. Chasers must carry one quaffle to the other side as a team.
Aim: To encourage a physical environment that promotes tackling. Rules: 1. Players must stay in boundaries. 2. Players cannot tackle from behind. 3. Once tackled, a player becomes a tackler.
Aim: To promote decision making, agility, and movement through space. Rules: 1. Players must pass through a gate at each level. 2. If tagged, players must return to the start. 3. If a player makes it through all gates, they can help then their team make it.